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Hungry Computer


Let’s do it Freestyle

I’ve not done as much Blender as I wanted to recently, but finally managed to get Freestyle working!

I have tried to get Freestyle, a cartoon/pencil rendering branch for Blender, to work but have failed many times. Finally one build on graphicall worked (http://www.graphicall.org/693) and following a tutorial on Youtube (http://www.youtube.com/watch?v=Uq1-KoZ7Uv4) took an old baggy shorts running test and applied some strokes!

On the baggy shorts project: Have finished planning the story, just need to make a storyboard now, might use freestyle…



Hungry Computer


THIS IS AN OMG MOMENT!

I am amazed that 1,385 people have watched my ‘UFO In The Sky’ video on Vimeo! I looked on it the other day, and found that (on the week of 20-27th December) an average of 40 people watched the video each day!

I’m not sure if this is a glitch, or something like that, but I’m hoping that it was real people who watched my video!

This led me to look at the top URL embeds, and found that most of the views came from http://www.yandex.com.tr/ which appears to be some sort of Turkish portal to the internet. Then I decided to search for ‘a ufo in the sky’ and my video came up almost first!

I don’t know if this yandex thing has actually had people watching the video through it, but nonetheless, even if it isn’t actual people, it looks bloomin’ good!

Stay Happy Folks

Hungry Computer



Hungry Computer


Baggy Shorts Running Render + Compositing

So I’ve delayed writing this post for some time (I’ve no idea why, it’s not even hard to do). Bit of a shame.

Here is the render of the compositing that I did for a shot of ‘baggy shorts’ short film. Using the compositing from the last post, I made the shorts move, zoomed the camera, and rendered it!

Hope y’all like it!

As always, stay happy!

Hungry Computer



Hungry Computer


COMPOSITING AND BAGGY SHORTS UPDATE

So I recently rendered another test for the Baggy Shorts - Short Film, and I decided I would render it in the Blender internal render instead of cycles, because I feel more comfortable with the settings. I was looking at my render, and it was ok, I’d looked at a tutorial on mist, and added that to my render, but I was struggling to make it look professional, or at least decent. Then I had a thought:

What about the compositor, I’ve heard that it can do some cool stuff. After searching around, I found this awesome compositor tutorial which was an introduction to the node editor/compositor.

Taking my new found knowledge, I did a little experimenting with each of the nodes, to see what they could do, and ended up with a better result.

Above, in the pictures, you can see the node setup I had, and before and after the compositing. As you can see, the overall result is pretty cool, and definitely much better. You can click on the images to make them larger, as they are quite small.

The three main things I used were the projector distortion node, as it adds some red blue and green colours around some of the distorted shapes, some RGB curves, plus this guy showed me how to add some vignette too! I love it all!

As always, Stay Happy

Hungry Computer



Hungry Computer


via prostheticknowledge:

QUMARION

Japanese articulate mannequin designed to create poses for 3D virtual models, a sci-fi looking input device in itself:

The news of this came out over a year ago, but it’s company started taking reservations in June this year. Unfortunately for the rest of the world, shipping is limited to Japan only.

You can find out more about it here

Hungry Computer:

THIS IS SO COOL!

This device is really awesome. It takes the pose that the device is in, and translates that into a 3d model working in real time with the device. It makes 3D posing much easier, as you can move it with your hands, instead of moving each individual bone in the 3D program. It appears to only be available to Japan and you can only put in a request or something like that, so I don’t have a clue what the price could be! I hope it’s not too expensive and that in the future, I would be able to get one!

As usual, Stay Happy

HC

Reblogged from prosthetic knowledge
6 months ago 5,955 notes


Hungry Computer


BAGGY SHORTS - WHERE IT ALL BEGAN

This is where the baggy shorts story idea all began.

I was bored, and decided to model some trousers/shorts (for whatever reason I do not know) in Blender, and thought it would be fun to make them move. I decided to add a quick armature. After moving it about, it looked quite cool, so I created a simple run cycle.

By now I had concluded they looked like shorts, but the way that the shorts moved gave it a character that I really like. It has now developed from there.

On BlenderGuru’s Facebook page, he posted up an image of someone who had an idea for a material panel in Cycles. Linked to that photo, was the page it came from. However on that page, the person acknowledged there were library tools out there already. One of them was this page. I added it, and I love it. The materials available are limited, there’s not many at all.

However, I decided I would try add a material to the shorts. I found the woven fabric material, and added it to my model. Experimenting with colours, I came to the conclusion that I should just stick with white. I may come to change the material in the future, but this will be sufficient for now.

I rendered it out in Cycles with my new favourite tool; Depth of Field.

There is more on this project to come soon!

HC



Hungry Computer
RUSTIC GRUNGE BRUSHES
After my previous image, using newly found brushes for gimp/seashore, I created a rustic image with some grunge and scratches brushes.
These brushes create scratches and overall dirt. For scratches, I used the granite texture, (the texture button is next to the brushes button) and the warning lines are just the warning textures on some grunge brushes. I duplicated the title (Hungry Computer) and blurred each layer, some with different colours, leaving the top layer of the title un-blurred.
I’ll try not to post any more, if I can resist it!
Stay Happy
HC

RUSTIC GRUNGE BRUSHES

After my previous image, using newly found brushes for gimp/seashore, I created a rustic image with some grunge and scratches brushes.

These brushes create scratches and overall dirt. For scratches, I used the granite texture, (the texture button is next to the brushes button) and the warning lines are just the warning textures on some grunge brushes. I duplicated the title (Hungry Computer) and blurred each layer, some with different colours, leaving the top layer of the title un-blurred.

I’ll try not to post any more, if I can resist it!

Stay Happy

HC



Hungry Computer
FUN WITH BRUSHES
After my recent storyboard test on the trail of Photoshop and After Effects, I’ve started looking for free ways to create the same effect. I found out about brushes for GIMP ( a free image editing software). However, I prefer Seashore (the same as gimp but in one window and for Mac only).
So quickly looked up how to import gimp brushes to seashore. Then, the hunt began to look for brushes. I found this site which has loads of top brushes, which I downloaded all of.
Using all the brushes found on the site, I made the image up above. Pretty cool, and it was great fun experimenting with all the brushes I had downloaded! Plus, it’s also on the carousel at the top of the page!
Stay Happy
HC

FUN WITH BRUSHES

After my recent storyboard test on the trail of Photoshop and After Effects, I’ve started looking for free ways to create the same effect. I found out about brushes for GIMP ( a free image editing software). However, I prefer Seashore (the same as gimp but in one window and for Mac only).

So quickly looked up how to import gimp brushes to seashore. Then, the hunt began to look for brushes. I found this site which has loads of top brushes, which I downloaded all of.

Using all the brushes found on the site, I made the image up above. Pretty cool, and it was great fun experimenting with all the brushes I had downloaded! Plus, it’s also on the carousel at the top of the page!

Stay Happy

HC

7 months ago 2 notes


Hungry Computer


Storyboard and Concept Test


Using a trial of Photoshop and After Effects, I created this storyboard/concept video.

I was inspired by behind the scenes that I see of animations that use moving storyboards to map out the story.

I wanted to have a go, so in Photoshop, I used the brush tool with different brushes and shades of black, while making sure they were on different layers. I used a tutorial on the Adobe website (http://tv.adobe.com/watch/classroom-after-effects-cs5/episode-6/) which showed me how to put a Photoshop image that is layered into After Effects.

With my previous knowledge of After Effects (from here http://www.videocopilot.net/basic/) I managed to put a bit of movement and scale to each of the layers, and rendered the result.

Ta-Da!

HC





Hungry Computer


IT’S A GUN

So here is my gun model I made on a lovely turntable, all textured and lighted. So as I was looking around blogs of Blender, I came across this guy (http://blenderturkey.tumblr.com/) who likes to do all the blender guru tutorials. I found further down his page, a video of himself modelling a gun. So I thought it looked cool, so had a go myself:

I put a side view of a gun in my background and started with the default cube. Then went into side view in edit mode and did all the necessary extrusions to get the basic shape. After a bit of tweaking, I went into edit mode, hit u and chose projection (while in side view). After, I went into image editor and made the texture fit. I followed what the guy did for compositing and did the same myself, but also with a background. Added movements of the camera and gun and rendered in cycles with ambient occlusion.

Also, I discovered depth of field in Blender. I just experimented around, and found that I  could move the distance away from camera to set focus. With an aperture radius of 2, I rendered out my gun

Here is my lovely result!

Any questions? ask me anything at the top of the page!

HC



Hungry Computer
MAKING A GUN!
So I followed this guy (http://blenderturkey.tumblr.com/) and he had created a video showing him making a gun, so I thought I’d have a go! I didn’t use it as much for the modelling, but more so for the texturing, which was very useful.
More detail about what I did on the video that will be posted soon!

HC

MAKING A GUN!

So I followed this guy (http://blenderturkey.tumblr.com/) and he had created a video showing him making a gun, so I thought I’d have a go! I didn’t use it as much for the modelling, but more so for the texturing, which was very useful.

More detail about what I did on the video that will be posted soon!

HC

7 months ago 1 note


Hungry Computer


THERE’S A UFO IN THE SKY

So I wanted to merge Blender with a real life video. So I decided to do a UFO in the sky. So went and filmed some trees, and built a UFO in Blender with some shape keys for the legs and antena to move.

Rendered it out with indirect lighting and an alpha channel so that the back ground would not apear in the video editing software. Then in the video editing software created another layer in which I used a greenscreen tool but set it to the colour of the sky, so the trees remain on top of the video of the UFO so it seems like it goes behind the trees.

Hope that makes sense, you can always ask me a question by clicking ‘Ask Me Anything’ at the top of the page!

HC



Hungry Computer


Last July is now September

So I uploaded this video on July 16th, but kept forgetting to post it up here, so finally here it is. I used Vue ple but for more details, check the last post with pictures of this video as that has more details and I am feeling lazy!

HC