We are soon approaching the blog’s 2 year anniversary! Will have to do something good to celebrate…
Get your 3D glasses out!
So recently I discovered 3D anaglyph converting, where you convert a 2d image ready for anaglyph viewing (the red/green glasses thing)
Inspired by a group on Deviantart, I decided to get started. The image I used was from Aeolus06 called Jessie vs. Izzy action scene.
In order to make a 3D conversion, you need to have a depth map. This shows the computer what is near and far, by the range from white to black. So black is furthest, white is nearest, and then the greys in between correspond accordingly.
The way I did this, was using brushes on gimp to get the shapes and their shades, and then the jitter effect on dodge/burn to help subtly lighten and darken areas.
Then, with the help of this tutorial (after 1:40) on Youtube to put the depth map to effect… viola!
The depth map took a long time, but the more time you spend on a map, the better it will then be!
As always… Stay Happy
Hungry Computer :)
I pretty much decided, it would be a great idea to put all my ‘decent’ work into one place, so it’s easier to find and present to those who want to see my best work without having to search through the blog or my Vimeo page. It also means I can see how much proper work I have done over the last year or so…
which seemed to be the best place to go for, because I can just link my Vimeo videos to the site, and upload other pictures. More importantly, it’s free! I just hope it doesn’t take too long…
As always, stay happy,
Today is apparently Document Freedom Day which celebrates everything open, free and awesome.
“It is a day for celebrating and raising awareness of Open Standards and formats which takes place on the last Wednesday in March each year.”
Blender is open source, so yeah, go Blender!
Their site: http://documentfreedom.org/about.en.html
Let’s do it Freestyle
I’ve not done as much Blender as I wanted to recently, but finally managed to get Freestyle working!
I have tried to get Freestyle, a cartoon/pencil rendering branch for Blender, to work but have failed many times. Finally one build on graphicall worked (http://www.graphicall.org/693) and following a tutorial on Youtube (http://www.youtube.com/watch?v=Uq1-KoZ7Uv4) took an old baggy shorts running test and applied some strokes!
On the baggy shorts project: Have finished planning the story, just need to make a storyboard now, might use freestyle…
THIS IS AN OMG MOMENT!
I am amazed that 1,385 people have watched my ‘UFO In The Sky’ video on Vimeo! I looked on it the other day, and found that (on the week of 20-27th December) an average of 40 people watched the video each day!
I’m not sure if this is a glitch, or something like that, but I’m hoping that it was real people who watched my video!
This led me to look at the top URL embeds, and found that most of the views came from http://www.yandex.com.tr/ which appears to be some sort of Turkish portal to the internet. Then I decided to search for ‘a ufo in the sky’ and my video came up almost first!
I don’t know if this yandex thing has actually had people watching the video through it, but nonetheless, even if it isn’t actual people, it looks bloomin’ good!
Stay Happy Folks
Baggy Shorts Running Render + Compositing
So I’ve delayed writing this post for some time (I’ve no idea why, it’s not even hard to do). Bit of a shame.
Here is the render of the compositing that I did for a shot of ‘baggy shorts’ short film. Using the compositing from the last post, I made the shorts move, zoomed the camera, and rendered it!
Hope y’all like it!
As always, stay happy!
COMPOSITING AND BAGGY SHORTS UPDATE
So I recently rendered another test for the Baggy Shorts - Short Film, and I decided I would render it in the Blender internal render instead of cycles, because I feel more comfortable with the settings. I was looking at my render, and it was ok, I’d looked at a tutorial on mist, and added that to my render, but I was struggling to make it look professional, or at least decent. Then I had a thought:
What about the compositor, I’ve heard that it can do some cool stuff. After searching around, I found this awesome compositor tutorial which was an introduction to the node editor/compositor.
Taking my new found knowledge, I did a little experimenting with each of the nodes, to see what they could do, and ended up with a better result.
Above, in the pictures, you can see the node setup I had, and before and after the compositing. As you can see, the overall result is pretty cool, and definitely much better. You can click on the images to make them larger, as they are quite small.
The three main things I used were the projector distortion node, as it adds some red blue and green colours around some of the distorted shapes, some RGB curves, plus this guy showed me how to add some vignette too! I love it all!
As always, Stay Happy
Japanese articulate mannequin designed to create poses for 3D virtual models, a sci-fi looking input device in itself:
The news of this came out over a year ago, but it’s company started taking reservations in June this year. Unfortunately for the rest of the world, shipping is limited to Japan only.
You can find out more about it here
THIS IS SO COOL!
This device is really awesome. It takes the pose that the device is in, and translates that into a 3d model working in real time with the device. It makes 3D posing much easier, as you can move it with your hands, instead of moving each individual bone in the 3D program. It appears to only be available to Japan and you can only put in a request or something like that, so I don’t have a clue what the price could be! I hope it’s not too expensive and that in the future, I would be able to get one!
As usual, Stay Happy
BAGGY SHORTS - WHERE IT ALL BEGAN
This is where the baggy shorts story idea all began.
I was bored, and decided to model some trousers/shorts (for whatever reason I do not know) in Blender, and thought it would be fun to make them move. I decided to add a quick armature. After moving it about, it looked quite cool, so I created a simple run cycle.
By now I had concluded they looked like shorts, but the way that the shorts moved gave it a character that I really like. It has now developed from there.
On BlenderGuru’s Facebook page, he posted up an image of someone who had an idea for a material panel in Cycles. Linked to that photo, was the page it came from. However on that page, the person acknowledged there were library tools out there already. One of them was this page. I added it, and I love it. The materials available are limited, there’s not many at all.
However, I decided I would try add a material to the shorts. I found the woven fabric material, and added it to my model. Experimenting with colours, I came to the conclusion that I should just stick with white. I may come to change the material in the future, but this will be sufficient for now.
I rendered it out in Cycles with my new favourite tool; Depth of Field.
There is more on this project to come soon!
RUSTIC GRUNGE BRUSHES
After my previous image, using newly found brushes for gimp/seashore, I created a rustic image with some grunge and scratches brushes.
These brushes create scratches and overall dirt. For scratches, I used the granite texture, (the texture button is next to the brushes button) and the warning lines are just the warning textures on some grunge brushes. I duplicated the title (Hungry Computer) and blurred each layer, some with different colours, leaving the top layer of the title un-blurred.
I’ll try not to post any more, if I can resist it!
FUN WITH BRUSHES
After my recent storyboard test on the trail of Photoshop and After Effects, I’ve started looking for free ways to create the same effect. I found out about brushes for GIMP ( a free image editing software). However, I prefer Seashore (the same as gimp but in one window and for Mac only).
Using all the brushes found on the site, I made the image up above. Pretty cool, and it was great fun experimenting with all the brushes I had downloaded! Plus, it’s also on the carousel at the top of the page!
Storyboard and Concept Test
Using a trial of Photoshop and After Effects, I created this storyboard/concept video.
I was inspired by behind the scenes that I see of animations that use moving storyboards to map out the story.
I wanted to have a go, so in Photoshop, I used the brush tool with different brushes and shades of black, while making sure they were on different layers. I used a tutorial on the Adobe website (http://tv.adobe.com/watch/classroom-after-effects-cs5/episode-6/) which showed me how to put a Photoshop image that is layered into After Effects.
With my previous knowledge of After Effects (from here http://www.videocopilot.net/basic/) I managed to put a bit of movement and scale to each of the layers, and rendered the result.
IT’S A GUN
So here is my gun model I made on a lovely turntable, all textured and lighted. So as I was looking around blogs of Blender, I came across this guy (http://blenderturkey.tumblr.com/) who likes to do all the blender guru tutorials. I found further down his page, a video of himself modelling a gun. So I thought it looked cool, so had a go myself:
I put a side view of a gun in my background and started with the default cube. Then went into side view in edit mode and did all the necessary extrusions to get the basic shape. After a bit of tweaking, I went into edit mode, hit u and chose projection (while in side view). After, I went into image editor and made the texture fit. I followed what the guy did for compositing and did the same myself, but also with a background. Added movements of the camera and gun and rendered in cycles with ambient occlusion.
Also, I discovered depth of field in Blender. I just experimented around, and found that I could move the distance away from camera to set focus. With an aperture radius of 2, I rendered out my gun
Here is my lovely result!
Any questions? ask me anything at the top of the page!