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Hungry Computer


THIS IS AN OMG MOMENT!

I am amazed that 1,385 people have watched my ‘UFO In The Sky’ video on Vimeo! I looked on it the other day, and found that (on the week of 20-27th December) an average of 40 people watched the video each day!

I’m not sure if this is a glitch, or something like that, but I’m hoping that it was real people who watched my video!

This led me to look at the top URL embeds, and found that most of the views came from http://www.yandex.com.tr/ which appears to be some sort of Turkish portal to the internet. Then I decided to search for ‘a ufo in the sky’ and my video came up almost first!

I don’t know if this yandex thing has actually had people watching the video through it, but nonetheless, even if it isn’t actual people, it looks bloomin’ good!

Stay Happy Folks

Hungry Computer



Hungry Computer


Baggy Shorts Running Render + Compositing

So I’ve delayed writing this post for some time (I’ve no idea why, it’s not even hard to do). Bit of a shame.

Here is the render of the compositing that I did for a shot of ‘baggy shorts’ short film. Using the compositing from the last post, I made the shorts move, zoomed the camera, and rendered it!

Hope y’all like it!

As always, stay happy!

Hungry Computer



Hungry Computer


COMPOSITING AND BAGGY SHORTS UPDATE

So I recently rendered another test for the Baggy Shorts - Short Film, and I decided I would render it in the Blender internal render instead of cycles, because I feel more comfortable with the settings. I was looking at my render, and it was ok, I’d looked at a tutorial on mist, and added that to my render, but I was struggling to make it look professional, or at least decent. Then I had a thought:

What about the compositor, I’ve heard that it can do some cool stuff. After searching around, I found this awesome compositor tutorial which was an introduction to the node editor/compositor.

Taking my new found knowledge, I did a little experimenting with each of the nodes, to see what they could do, and ended up with a better result.

Above, in the pictures, you can see the node setup I had, and before and after the compositing. As you can see, the overall result is pretty cool, and definitely much better. You can click on the images to make them larger, as they are quite small.

The three main things I used were the projector distortion node, as it adds some red blue and green colours around some of the distorted shapes, some RGB curves, plus this guy showed me how to add some vignette too! I love it all!

As always, Stay Happy

Hungry Computer



Hungry Computer


BAGGY SHORTS - WHERE IT ALL BEGAN

This is where the baggy shorts story idea all began.

I was bored, and decided to model some trousers/shorts (for whatever reason I do not know) in Blender, and thought it would be fun to make them move. I decided to add a quick armature. After moving it about, it looked quite cool, so I created a simple run cycle.

By now I had concluded they looked like shorts, but the way that the shorts moved gave it a character that I really like. It has now developed from there.

On BlenderGuru’s Facebook page, he posted up an image of someone who had an idea for a material panel in Cycles. Linked to that photo, was the page it came from. However on that page, the person acknowledged there were library tools out there already. One of them was this page. I added it, and I love it. The materials available are limited, there’s not many at all.

However, I decided I would try add a material to the shorts. I found the woven fabric material, and added it to my model. Experimenting with colours, I came to the conclusion that I should just stick with white. I may come to change the material in the future, but this will be sufficient for now.

I rendered it out in Cycles with my new favourite tool; Depth of Field.

There is more on this project to come soon!

HC



Hungry Computer


IT’S A GUN

So here is my gun model I made on a lovely turntable, all textured and lighted. So as I was looking around blogs of Blender, I came across this guy (http://blenderturkey.tumblr.com/) who likes to do all the blender guru tutorials. I found further down his page, a video of himself modelling a gun. So I thought it looked cool, so had a go myself:

I put a side view of a gun in my background and started with the default cube. Then went into side view in edit mode and did all the necessary extrusions to get the basic shape. After a bit of tweaking, I went into edit mode, hit u and chose projection (while in side view). After, I went into image editor and made the texture fit. I followed what the guy did for compositing and did the same myself, but also with a background. Added movements of the camera and gun and rendered in cycles with ambient occlusion.

Also, I discovered depth of field in Blender. I just experimented around, and found that I  could move the distance away from camera to set focus. With an aperture radius of 2, I rendered out my gun

Here is my lovely result!

Any questions? ask me anything at the top of the page!

HC





Hungry Computer


THERE’S A UFO IN THE SKY

So I wanted to merge Blender with a real life video. So I decided to do a UFO in the sky. So went and filmed some trees, and built a UFO in Blender with some shape keys for the legs and antena to move.

Rendered it out with indirect lighting and an alpha channel so that the back ground would not apear in the video editing software. Then in the video editing software created another layer in which I used a greenscreen tool but set it to the colour of the sky, so the trees remain on top of the video of the UFO so it seems like it goes behind the trees.

Hope that makes sense, you can always ask me a question by clicking ‘Ask Me Anything’ at the top of the page!

HC





Hungry Computer


A TREE (COULDN’T THINK OF A BETTER TITLE)

So I used the sapling add-on with Blender and a particle system of hair for this lovely scene I set up. The add-on created the tree, the leaves, and the wind that made the tree flow in the wind. Then a bit of tweaking and a render, and we have our finished result!

Stay Happy

HungryComputer





Hungry Computer


Cloudy Cloud Clouds (+update)

So you may have seen in the last post, I was using the cloud generator in Blender, and decided to make a zooming cloud scene, so here it is. For details on how I achieved it, go to the previous post!

You may notice down at the bottom of a page, there is now a widget that is linked to my Vimeo account so you can scroll through all the recent videos I have posted up there!

Stay Happy

HungryComputer



Hungry Computer


PRETTY PRETTY CLOUDS

So I decided to try out the cloud generator (which you can enable in the user preferences). I got a plane, scaled it up loads, with the cloud generator used cumulus or something, and then set up the lighting (as you can see in the pic) and the bottom sun lamp is blue tinted while the top one is just white to make pretty blue clouds! aw!

Pretty quick if you want to make a scene that looks quite nice with barely any effort (takes ages to render though!)

Stay Happy

HungryComputer