COMPOSITING AND BAGGY SHORTS UPDATE
So I recently rendered another test for the Baggy Shorts - Short Film, and I decided I would render it in the Blender internal render instead of cycles, because I feel more comfortable with the settings. I was looking at my render, and it was ok, I’d looked at a tutorial on mist, and added that to my render, but I was struggling to make it look professional, or at least decent. Then I had a thought:
What about the compositor, I’ve heard that it can do some cool stuff. After searching around, I found this awesome compositor tutorial which was an introduction to the node editor/compositor.
Taking my new found knowledge, I did a little experimenting with each of the nodes, to see what they could do, and ended up with a better result.
Above, in the pictures, you can see the node setup I had, and before and after the compositing. As you can see, the overall result is pretty cool, and definitely much better. You can click on the images to make them larger, as they are quite small.
The three main things I used were the projector distortion node, as it adds some red blue and green colours around some of the distorted shapes, some RGB curves, plus this guy showed me how to add some vignette too! I love it all!
As always, Stay Happy
Hungry Computer