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Hungry Computer
RUSTIC GRUNGE BRUSHES
After my previous image, using newly found brushes for gimp/seashore, I created a rustic image with some grunge and scratches brushes.
These brushes create scratches and overall dirt. For scratches, I used the granite texture, (the texture button is next to the brushes button) and the warning lines are just the warning textures on some grunge brushes. I duplicated the title (Hungry Computer) and blurred each layer, some with different colours, leaving the top layer of the title un-blurred.
I’ll try not to post any more, if I can resist it!
Stay Happy
HC

RUSTIC GRUNGE BRUSHES

After my previous image, using newly found brushes for gimp/seashore, I created a rustic image with some grunge and scratches brushes.

These brushes create scratches and overall dirt. For scratches, I used the granite texture, (the texture button is next to the brushes button) and the warning lines are just the warning textures on some grunge brushes. I duplicated the title (Hungry Computer) and blurred each layer, some with different colours, leaving the top layer of the title un-blurred.

I’ll try not to post any more, if I can resist it!

Stay Happy

HC



Hungry Computer
After browsing blenderguru.com I found that they did competitions to make an image with blender relating to the the topic, and it had some pretty good prizes. So I looked at the topic which was “saying goodbye” and decided I should give it a go and enter. I came to the conclusion that my image should be in space in a spacecraft and somebody looking back at the earth ‘saying goodbye’. I am yet to make the hand of the person against the window, and the cockpit model needs more editing. The world was made through following the blenderguru tutorial on making a realistic looking world. After following the tutorial, I had a pretty amazing world model. So I appended (which basically means imported a model) the cockpit into the scene and positioned the camera as appropriate. Giving a glass texture was all it took to finish off. A final render is what you see above!

After browsing blenderguru.com I found that they did competitions to make an image with blender relating to the the topic, and it had some pretty good prizes. So I looked at the topic which was “saying goodbye” and decided I should give it a go and enter. I came to the conclusion that my image should be in space in a spacecraft and somebody looking back at the earth ‘saying goodbye’. I am yet to make the hand of the person against the window, and the cockpit model needs more editing. The world was made through following the blenderguru tutorial on making a realistic looking world. After following the tutorial, I had a pretty amazing world model. So I appended (which basically means imported a model) the cockpit into the scene and positioned the camera as appropriate. Giving a glass texture was all it took to finish off. A final render is what you see above!



Hungry Computer


So I’ve finished the tutorial, and here are the final images. The first is without the sky and the other is with the sky (as you can clearly see). I have added some indoor lighting and from using my own expertise and knowledge, added the sky to my own accord. I am very happy with my model and I suggest you look up this guy at www.blenderguru.com if you are trying to get used to blender. You need to know basics for tutorial but otherwise, it’s great!

What I found out in this tutorial: Lighting and detail of the model makes ALL the difference to the finished render. The top of the building which was more detailed and had more textures looked much better than the bottom bit which was just a cube, modified. You need bounce lighting, so a lamp shining up and some other lamps just to light up the building a bit more and of course, one main light is needed (as the sun).



Hungry Computer


I was looking around for tutorials, and found an amazing guy who made really cool tutorials. His site is www.blenderguru.com and on his site you’ll find loadsa tutorials varying from nature to architecture. I looked at the ‘high rise’ tutorial to make a tower block type model using arrays and mirrors. I still have to finish the tutorial and add materials etc, but I have learnt loads through this tutorial. Keep an eye out for the finished tower!



Hungry Computer


Somebody (me) has been using a wonderful site with 3d models with some free ones, so if your lazy, and just want to do a bit of animating instead of modelling, this site has everything from buildings to cars. It’s great, I may sound like I’m advertising, but it is pretty useful.

I have been able to have a bit of fun animating with my scene and character all set up. If the models say so, and you have a read of the conditions, most models are available for “commercial use”, but you cannot distribute the product in a file that another 3d application will be able to use.

For this animation I used a free “mega pack rig” by bubles studio, and the street is called “city street” by snail studios. I opened the city street file, and the appended one of the characters from the mega pack rig (I used Patin). Append is when a copy of the selected model is placed in your scene.

So you can look forward to another animation coming from me!

Edit: I forgot to mention this site where I got the models:

www.turbosquid.com