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Hungry Computer


COMPOSITING AND BAGGY SHORTS UPDATE

So I recently rendered another test for the Baggy Shorts - Short Film, and I decided I would render it in the Blender internal render instead of cycles, because I feel more comfortable with the settings. I was looking at my render, and it was ok, I’d looked at a tutorial on mist, and added that to my render, but I was struggling to make it look professional, or at least decent. Then I had a thought:

What about the compositor, I’ve heard that it can do some cool stuff. After searching around, I found this awesome compositor tutorial which was an introduction to the node editor/compositor.

Taking my new found knowledge, I did a little experimenting with each of the nodes, to see what they could do, and ended up with a better result.

Above, in the pictures, you can see the node setup I had, and before and after the compositing. As you can see, the overall result is pretty cool, and definitely much better. You can click on the images to make them larger, as they are quite small.

The three main things I used were the projector distortion node, as it adds some red blue and green colours around some of the distorted shapes, some RGB curves, plus this guy showed me how to add some vignette too! I love it all!

As always, Stay Happy

Hungry Computer



Hungry Computer


IT’S A GUN

So here is my gun model I made on a lovely turntable, all textured and lighted. So as I was looking around blogs of Blender, I came across this guy (http://blenderturkey.tumblr.com/) who likes to do all the blender guru tutorials. I found further down his page, a video of himself modelling a gun. So I thought it looked cool, so had a go myself:

I put a side view of a gun in my background and started with the default cube. Then went into side view in edit mode and did all the necessary extrusions to get the basic shape. After a bit of tweaking, I went into edit mode, hit u and chose projection (while in side view). After, I went into image editor and made the texture fit. I followed what the guy did for compositing and did the same myself, but also with a background. Added movements of the camera and gun and rendered in cycles with ambient occlusion.

Also, I discovered depth of field in Blender. I just experimented around, and found that I  could move the distance away from camera to set focus. With an aperture radius of 2, I rendered out my gun

Here is my lovely result!

Any questions? ask me anything at the top of the page!

HC



Hungry Computer


Last July is now September

So I uploaded this video on July 16th, but kept forgetting to post it up here, so finally here it is. I used Vue ple but for more details, check the last post with pictures of this video as that has more details and I am feeling lazy!

HC



Hungry Computer


THE EXPERIMENTS WITH VUE 9

So a while ago I downloaded the public learning edition (or ple) of a great professional piece of animation kit called Vue by e-on software. I used Vue 9 ple, but as it has been a while since I downloaded that ple Vue 10 has now been released, but you can still download the ple here: https://secure.e-onsoftware.com/try/vue_10_ple/

So following a tutorial on Youtube (http://youtu.be/tqbaW3pw-2U) So I tried rendering my first video and even though the renders on screen looked fine, in the final result, the sky was missing and had been replaced with black, so after looking on some forums I found that it would be better to render my result into frames instead of letting vue 9 compile it into an mp4v for me. So I was pretty annoyed having waited 5 and a half hours for it to render to find a useless result. The results are pretty amazing and realistic. You can see in the picture that it looks pretty cool. A shame it takes so long to render even at 480p resolution at 15 fps at low quality! Time to wait another 5+1/2 hours for it to render again!

Stay Happy 

Hungry Computer



Hungry Computer


OH NO MY WINDOW!

So this time I decided to test out the materials pallette, and made a window out of a box which I then did the same to as I did in the last few posts. So I set the material as glass and it took ages to render, but it looks pretty cool!



Hungry Computer


More Smashing Fun!

So after the last post (http://hungrycomputer.tumblr.com/post/20409002030/houdinitorussmash) I’d had so much fun smashing stuff, I decided I would make a hungrycomputer destruction! So in Blender, I made two letters (HC) and exported them from blender as a collada, which was then imported into Houdini and the process of the last post was repeated and rendered.

Viola!



Hungry Computer


AMAZING

I’m not exactly sure how I found this, but I have ended up returning to a bit of software I had found a while back and given up on (as I do). It is a professional piece of kit, (mainly used for simulations) that has been used for effects in many films such as ‘Clash of the Titans’, ‘Tron Legacy’, ‘Scott Pilgrim vs The World’, ‘Source Code’, and ‘X-Men First Class’. So straight of the bat, this is professional software. So I went and downloaded the free learning edition (http://www.sidefx.com) which allows me to use the software, with the only limitations of a small watermark and usability for non-commercial use only.

So I got cracking and had a good look around online for tutorials. On the Houdini website, I followed the first tutorial (http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=192&Itemid=351) which showed me how to swing an object. So I went and adventured on my own, and made the grid of the floor a ‘Ground Plane’, and made the torus which was attatched to the swing a ‘Make Breakable’, so when it hit the ground plane, SMASH, the torus was no more.

To render it, I followed a tutorial on (http://www.digitaltutors.com/11/training.php?vid=1020&autoplay=1) which showed me how to render my animation, and then I took all the jpeg’s that came out of the render and put them all together by using Blender (http://youtu.be/dd5RT8rEPqU?t=5m45s).

This may be a long post, but as you can see, the results are AMAZING! I’m really proud of these results!



Hungry Computer


The Fight Scene Preview

Here is the first ever render from my fight film. The guards haven’t been put in place yet (they’ll be standing by the door). I simply made my set through extruding alone from a box and ‘appended’ the tough guy into the scene by just searching blender 2.6 append tutorial and chose the first one. Enjoy!



Hungry Computer
Thank-goodness I followed this tutorial. What the tutorial told me I should do when rendering, is to render each individual frame of the animation (so lots of .png images) and then compile them later. WHEN RENDERING DO INDIVIDUAL IMAGES! It may seem a pain, but when doing a bit render, you can then leave it and go back to it later.
Cycles takes a long time to render. After about 125 frames, it has taken 55 minutes!!! And that is only halfway!!! So I have stopped the render to go back to it later, which is really useful.
tutorial: http://www.blenderguru.com/videos/rendering-animations

Thank-goodness I followed this tutorial. What the tutorial told me I should do when rendering, is to render each individual frame of the animation (so lots of .png images) and then compile them later. WHEN RENDERING DO INDIVIDUAL IMAGES! It may seem a pain, but when doing a bit render, you can then leave it and go back to it later.

Cycles takes a long time to render. After about 125 frames, it has taken 55 minutes!!! And that is only halfway!!! So I have stopped the render to go back to it later, which is really useful.

tutorial: http://www.blenderguru.com/videos/rendering-animations



Hungry Computer
Here’s a preview of what’s coming up next and has just started rendering. Using cycles again I have set it to 60 ‘seeds’ or whatever you call it so now all I have to do is wait, make it smaller so then I can upload it onto here! I decided to use a different way to render this animation, by looking at this tutorial: http://www.blenderguru.com/videos/rendering-animations 
Watch this space for the finished animation…

Here’s a preview of what’s coming up next and has just started rendering. Using cycles again I have set it to 60 ‘seeds’ or whatever you call it so now all I have to do is wait, make it smaller so then I can upload it onto here! I decided to use a different way to render this animation, by looking at this tutorial: http://www.blenderguru.com/videos/rendering-animations 

Watch this space for the finished animation…



Hungry Computer


So this is the tough guy from the fight scene I’ve been making. On the armature, I added ‘inverse kinematics’ which a tutorial on can be found on http://blender.freemovies.co.uk/simple-rig-monkey-man/ which is what I used to help me make it possible. What this means is, that when he hits the ground, his legs will automatically bend accordingly, which is really useful.

Sorry about bad quality, but I wanted a quick render and then had to make it smaller due to video size limit! :(

Edit: Aaaah! Tumblr added stretched thumbnails for the video! Not much I can do but it’s a shame.



Hungry Computer


I was looking around for tutorials, and found an amazing guy who made really cool tutorials. His site is www.blenderguru.com and on his site you’ll find loadsa tutorials varying from nature to architecture. I looked at the ‘high rise’ tutorial to make a tower block type model using arrays and mirrors. I still have to finish the tutorial and add materials etc, but I have learnt loads through this tutorial. Keep an eye out for the finished tower!



Hungry Computer


After making my sink video, I tried to include a water simulation in there, so the tap released water, but that continued to fail. So I took a few steps back to basic water simulation of setting an inflow object, giving it a bit of velocity, and then the simulation worked. So I took that video into cycles (mentioned in earlier posts) and then set the material as glass, to make it look as water-like as possible. This is the end result.

I am very pleased with the realism of cycles and for future simulations I will try to use it.

Edit: This is my favourite animation yet which I am VERY proud of. I love it!



Hungry Computer
This is the new experimental software for Blender called cycles. This (when used correctly) gives you much more realistic images and renders (end product) than the renderer Blender gives you. Here is an image of one of my renders with just a few basic shapes with added reflection and color. I also added an image in the sky so the reflections are not just one color. I simply took a 360 image of a sky off the internet and added it as the atmosphere background or something like that

This is the new experimental software for Blender called cycles. This (when used correctly) gives you much more realistic images and renders (end product) than the renderer Blender gives you. Here is an image of one of my renders with just a few basic shapes with added reflection and color. I also added an image in the sky so the reflections are not just one color. I simply took a 360 image of a sky off the internet and added it as the atmosphere background or something like that